network interactions

Gender aspects of the gaming practices in the youth segment of the Russian computer games audience

In the last decade, all over the world and in Russia, in particular, there has been an active development of the computer games industry and an increase in the gaming audience, while an outstripping growth of the youth audience is recorded every year. The presentation of the realities of the gaming audience of computer games is fruitful, taking into account the gender characteristics accumulated in computer games.

Structural foundation for interactions in online games

The article examines the structural foundations of interactions between gamers in online games on the example of the youth segment of Russian audience of computer games. The analysis of the main elements of in-game mechanics structuring the communicative interactions of gamers in online games is carried out on the basis of the B. Latour’s actor-network theory, allowing us to consider the game as an actor of socio-technical interactions.

Communicative Competence in the Conditions of Network Interactions

The article deals with the issues related to the rethinking the content and the role of communicative competence in the information world. The study of communicative ompetence development specifics of the virtual type becomes an urgent scientific task. In modern society, communication is a determining factor in all social processes, and accordingly, the individual communicative competence becomes its key property, providing the basic level of interrelations necessary to maintain sustainability and social reproduction of this type of development.