The article analyzes the specifics of the use of game forms in the sociopolitical space, as well as in the formation of political culture of Russian youth. The paper identifies and considers in detail the main problem points associated with the use of game technologies for constructing the political culture of young people. The author reveals key features of the essential content of the categories of «game» and considers the basic conditions for the transition from game to reality, to the sociopolitical reality, detailing specific possibilities for making that transition.